Sunday, March 24, 2013

Blog #2 - Gude - New School Art Styles Article


In the article, Olivia Gude makes a strong case against that of Khami by saying that the old school art styles are beginning to prove to be ineffective. Gude makes reference to Effland, a researcher that, over 40 years ago, made the argument that art education in schools was NOT cohesive with the art that was being created in High Schools.

Gude has adopted these principles, and has taken them to a new height by integrating a set of standards that are making solid ground in the art education profession.

Gude challenges us as art educators to reexamine our curriculum and decipher whether it is affluent with the use of discipline-centered inquiry, construction of knowledge, and making a connection beyond school.  She has invoked a set of Values in which we shall investigate.

Engaging in authentic artistic processes over making facsimiles is described by focusing on the artist's making process vs. the final product.  In other words, to indulge in the meaning of artmaking.

Utilizing skills, forms, and vocabulary in authentic contexts over de-contextualized exercises and recipes.  Do this by teaching vocabulary within rule bound projects and enhancing creativity by designing open ended projects that produce unexpected results.

Investigating over symbolizing.  This is accomplished by encouraging students to find out something new, not by making them envision what is already known and accepted.  Make them explore new subject matter in efforts to have them students learn something new about the subject matter.

Contemporary practices of a medium over a curriculum that merely recapitulates the history of the medium - this suggest that we borrow from previous meanings in efforts to use while making meaning of the new processes.  We do this by using historical, cutlural and aesthetic practices.

For Class.....

Blurring the boundaries between art and life according to Gude says that students whom accept the idea that art and artful/design thinking can be a part of their daily lives understand that art cannot just blur a boundary but can transform the way in which they experience the world…

To conclude, the article urges art educators to use these recipes to create new knowledge by using artistic methodologies to experience the world in fresh ways.

Tuesday, March 19, 2013

Facilitating Investigations Week - 1

After reading the article by Michelle Marder Kamhi http://www.aristos.org/aris-04/rescuing.htm, I must say that I was immediately looking for a refuting article.  As one who came from the Visual Culture generation, I was taken back by some of the arguments that she was making against my field.  I will note two of them, and then pose my thoughts.  For my refuting article, I chose our friendly reading companion, Paul Duncum. http://vassarliteracy.pbworks.com/f/Duncum_visual_cultural.pdf

The Breakdown

Kahmi states: "By focusing on abstract questions of race, class, gender, and ethnicity, moreover, the visual culture approach to interpretation lays stress on politicized issues that divide society, rather than on shared human values and concerns."

This is a statement that I feel needs to be "focused on."  To start, artists of the early age (i.e Michelangelo, Leonardo, etc.), whole-heartedly focused on issues that divided society at that time.  Religion (which is referenced), would be one of them.  These artists focused on the political issue of religion regularly, which at that time, very much divided Society.  Slavery was prevalent, it has been said that homosexuality was common, women were not treated as equals, but Religion...It was a BIG DEAL!  There was no need to really sell Religion, as it was sure persecution if one chose a different path.  I believe that focusing on issues today, are no different than those of the fine artists, who focused on issues of their time.

Kahmi states:


Postmodernist genres such as "Pop art," "installation art," and "video art" have nothing essential in common with the traditional visual arts and therefore should not be classified or studied with them as "art."

She is correct that there is little in common with with traditional visual arts, as the mediums used back then are still being used today, but are being used to portray a different message.  I want to make clear, however, that mediums have changes.  An artist's pallet has been modified to different mediums that were not being used back then, as they simply did not exist.  I believe that Michelangelo would have used a camera, had he gotten the chance.  The beauty of art and culture is that it is constantly changing, with society (which consistently changes).  Our ability to adapt to different environments is one of the keys to our survival as human beings.  This calls for cultural awareness.  If we do not understand culture, we will not be able to adapt to what is around us.  

Nick Kremer (AWESOME) wrote in an assignment I was recently investigating in his class:

At its narrowest, [Art] is a collection of visual masterpieces deemed so over time by “experts” in the field; at its broadest, all of creation. Most agree to a definition somewhere between these two extremes, citing other notable qualifications for art such as being “man-made,” “creative,” “aesthetic,” “purposeful,” or “holding metaphysical value” to the creator and/or its viewer”.


Well put, sir!



Monday, December 17, 2012

Comic Book Pages, Moving To Computer

Moving along....SLOWLY, Multitasking... I SUCK!!




Play Project Description

Okay,

So here's my "PLAY" Project idea.  I want to create (as an ad design teacher), an Ad Totem Pole.

Much like this:


I believe an Ad Totem Pole would be cool.  I have contacted the Northwest Georgia Power Company, and have had a wooden pole cut down to 9" donated for my classroom.  The idea behind my project will be that students can create bulletins, stickers, advertise clubs, etc.  

We will start by making flyers for upcoming bands, music and events in our area.  Then move on to stickers and other assortments.  It can be used as a gallery pole, a advertisement pole, or whatever.  Mostly just a place for kids to staple up their work or whatever.

RESULTS...

Overwhelming!  The ideas that have been generated from this are incredible.  My students love the idea, and they are on board.  I am set to have the pole cut to size and delivered after Christmas.  I think this will be really cool.  In the meantime the students have beeen given full reign to put whatever they want to create for the first pole postings.  Here are some examples of their choosings and designs.
















Sunday, December 16, 2012

Reflect: Multitasking

Today,  for my experiment, I chose to multitask.  I am NOT a multi-tasker.  It was very difficult for me to try and take role, do paperwork, teach, try to draw something, and help students with questions.  As a matter of fact, it left me with only 1 page of my comic strip drawn, aggravated students, and a return of the very headache, that I am being medicated for.

I am not a good user of time.  My organization skills lack in all sorts of ways....I am one who believes in the statement in the book: Gamestorming that I read in this class in which it makes reference to the fact that it is OKAY to not use a process to get something done.  That as long as the product is finished on time and is a quality product, that it is okay. I believe that  as teachers it is almost a necessity to multitask.  I continually get flack for not getting my forms in early enough or not taking role soon enough, or  this nit pick or that.  BUT, I am the only teacher that has put art on our schools walls.  I have the highest pass rate of Career Tech Program exams, and have a higher job-placement than any other program.  It is because I focus on the important things first.  My students, and their needs.  Second is program jobs.  Print jobs, production jobs, design jobs.  Finally, it is my time log, my paperwork for field trips, my extra duty pay paperwork, my coaching...If there is anything I could wish, it would be for the ability to better organize these things and keep them managed.

So, my short body of work will consist of a comic strip in which I have been wanting to make for years.  It is of some alien characters that I have invented.  Quick Storyline:

A group of alien hippies are in a band, and travel all over the universe in a VW bug, trailing a Silverstream camper.  Their goal is to bring that visiting world "PEACE"  by putting on a concert in which all people come together to see.  The story begins with their choosing "EARTH" and the comic builds upon them preparing and performing the concert.

Band Members (Main Characters):

Even Styler - Lead Vocals
Hemi Jendrix - Guitar
Beezer Gutler - Bass
Wax Meinberg - Drums

The characters have already been developed and fine tuned over years, so I figured I could knock some of this out easily while multitasking.  WRONG...I simply cannot multitask.

I gleamed insight because I was able to actually start something that I have wanted to start for a while.  Also, I actually made the time to at least get started.

I am uncertain as to how this will translate to my classroom, as I felt as though I was neglecting my students while trying to draw as they worked.

Here is what I came up with....


Wednesday, December 12, 2012

The iBrain

This was a great read.  I could not help but think of my poor mother, who has been technologically left behind.  How frustrating it is for her.  My step-father, after 35 years, has decided to go back to school and secure his degree in embalming.  Creepy, I know.  He has elected to take online courses, and it has been a pain trying to bring them up to speed enough to actually get true functionality out of their computer, much less, bring them to the world of online learning.

In relation to the chapter, I am totally an ibrainer.  I am so stimulated by digital visualization that I cannot get enough.  I am NOT a multi-tasker.  Technology allows me to be, somewhat.  I am hyperactive, and in retrospect to the views of the Chapter (Stone),  I am think that over-exposure to visual data is a good thing.  I am drawn to a video we watched in class that stated the average child spends 6 hours per day in front of a screen.  How impressive!  I think that we are seeing words like hyperactivity and anxiety and stress more, because students are likely to become bored without visual stimulation.  Let's face it, the days of inventing a game to play outside in between lemonade breaks are virtually over.

Instead, we crave information.  We beg for exposure to visual data that is either personally stimulating, professionally stimulating, or educationally stimulating.  I believe these words are derived form those who could simply bored by the lack of visual stimulation.  This Chapter is right down my ally as it deals with the research I have been conducting dealing with kids and lack of communication skills being developed because of all of the digital communication that is being conducted to date.  I keep reminiscing about a photo I saw of one of my Freshman students while in elementary school playing with his iPhone 3 in class!  That doesn't seem so long ago.  We are 1-3 years away from students being totally exposed to this information at an early age.

The concern being brought up dealing with the effect of screen time on babies and youngsters was quite interesting.  My son is better at angry birds than me and he is four.  His verbal skills CRUSH mine at his age, and he is using bigger words.  I am a stay at home dad with a travelling wife, and do feel that too much TV can cause overstimulation.  I try to limit my child, but with interactive games, and other medias, I feel that exposure is good.  Most games my son plays deal with problem solving.  Where's my water? , Angry Birds and other similar games are great in helping children develop problem solving skills.

The iBrain will continue to develop, as it should with technology.  It is OUR generation that will need to pick up the slack in the gap.  We MUST stay ahead of our children, or at least keep pace as best as we can.  I cannot wait to see what developments lie on the horizon.

Possibilities & Classroom Limitations

There are countless possibilities of using games, immersive social networking, and virtual worlds in the classroom environment.  There are also a few limitations.  I will mention in a categorical response to my thoughts on both.

Games - Possibilities:  After reading Gamestorming, I believe that gaming is a wonderful way to visually map out processes of learning.  Virtual gaming not only be able to help visually solve problems, but will also lend a hand in learning the overall functionalities of a keyboard and computer.  Hey, lets face it, some of those games get pretty complex.  Gaming can be used to present ideas, and help students overcome challenges.

Games-Limitations:  As with anything in education, there will always be technological limitations (as far as I can tell).  One of the biggest limitations with virtual gaming would be bandwidth.  In a school server, all students, faculty, and administration are using the internet full time.  Gaming is notorious for gobbling bandwidth, and if utilized to often during a day, could potentially slow connectivity for other classes.  It is a common problem I face today.  Also, controlling the environment without the proper equipment could potentially pose a grievance.

Social Networking- Possibilities:  I am not a Sociallite on the Internet.  I don't see how it is beneficial to share our Social Lives in the classroom.  However, Social Networking can be utilized for groups or clubs to pass along information and get students involved in participatory activities.  In the meantime, there are education-designed Social classrooms that prove to be a success.  I am using Edmodo in my classroom, which looks much like Facebook.  It has all the features, but gives control to the teachers more than the average social network.  I believe in time, Social Networks will be better equipped for the classroom setting.  The evolution has already begun, but I dont think we are quite there yet.

Social Networking - Limitations:  Where to begin.  To start, I am not a student's friend.  I am a mentor, and leader...It is not necessary for me to delve into their personal lives in order to achieve my goals as an educator.  I also do not care for them knowing what I do off the clock.  Therefore, the first limitation exists.  The main limitation is control.  Students today hold very little back on the internet, and I would not want to be caught in the middle of a situation that could get me in a bind with ethics.  Teachers have little control of what is said or posted on social networks.  It could pose problems.

Virtual Worlds- Possibilities:  Endless.  Everyone has an alter-ego, and if I have ever had fun doing an assignment it would be that of creating an alter-ego for myself in a virtual world.  I love animation and creation.  I have seen students spend more time finding profile pics  than researching for an assignment. Students enjoy it.  All the way to the adult level.  It is a win win.

Virtual Worlds - Limitations:  Money.  I have yet to find a free Virtual world that is worth making an assignment out of.  It sux having to pay for that stuff. In education, money is usually scarce.  Also there is that bandwidth issue that could possible take effect. Soon there will be free, virtual world freedom.  When that day comes, I will pioneer into the unknown!